Masahiro Sakurai on Creating Games - 2023

桜井政博のゲーム作るには (2022 — present)
Seasons: 4, episodes: 289
Average rating: 10/10 1
—
no scores
10/10
1
Rate the series:
Release date
Episodes
122

Episodes

#NameRelease dateTiming
1 Flash, Blast, and Smoke [Effects] 2023-01-02 3 min.
2 Deconstruct, Analyze, and Rebuild [Planning & Game Design] 2023-01-04 3 min.
3 Team Digital or Team Physical? [Grab Bag] 2023-01-06 2 min.
4 Kirby Air Ride [Game Concepts] 2023-01-09 6 min.
5 Don't Wait to Speak Your Mind [Team Management] 2023-01-11 3 min.
6 Don't Anchor Your Center Point [Design Specifics] 2023-01-13 2 min.
7 Attack Poses [Animation] 2023-01-16 3 min.
8 Get the Sense of Scale Right [Graphics] 2023-01-18 3 min.
9 Good Errands and Bad Errands [Planning & Game Design] 2023-01-20 3 min.
10 Falling Sells the Feeling of Flight [Game Essence] 2023-01-23 2 min.
11 Sora's Work-From-Home Strategies [Grab Bag] 2023-01-25 4 min.
12 You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] 2023-01-27 3 min.
13 Put Parameters in Brackets [Programming & Tech] 2023-01-30 5 min.
14 Game Music and Ambient Sounds [Audio] 2023-02-01 3 min.
15 Directors Need to Be Unique [Work Ethic] 2023-02-03 2 min.
16 Do We Really Need Enemies? [Game Essence] 2023-02-06 3 min.
17 Competing with the Past [Grab Bag] 2023-02-09 3 min.
18 Say No to Slow! [Design Specifics] 2023-02-11 3 min.
19 Meteos [Game Concepts] 2023-02-14 8 min.
20 Consider Rewards First [Game Essence] 2023-02-17 2 min.
21 Learn to Count Frames! [Planning & Game Design] 2023-02-20 3 min.
22 Follow-Throughs Make the Impact [Animation] 2023-02-22 4 min.
23 Loading Screens [UI] 2023-02-24 2 min.
24 Visual Effects in Slow Motion [Effects] 2023-02-28 11 min.
25 Marketing is Multiplicative [Marketing] 2023-03-03 3 min.
26 Games and Eye Strain [Grab Bag] 2023-03-06 2 min.
27 Do Competitive Games Have to Be Complex? [Game Essence] 2023-03-08 4 min.
28 Just Do It Already! [Work Ethic] 2023-03-10 2 min.
29 Units of Speed [Design Specifics] 2023-03-14 3 min.
30 Making Tutorials Feel Natural [Planning & Game Design] 2023-03-17 3 min.
31 Game Essence in Falling-Block Puzzle Games [Game Essence] 2023-03-20 2 min.
32 Mastering Up [Grab Bag] 2023-03-22 2 min.
33 Ten People Can Produce Seven People's Work [Team Management] 2023-03-24 2 min.
34 Audio as Fiction and Non-Fiction [Audio] 2023-03-28 2 min.
35 Supervising Art Through Retouches [Graphics] 2023-03-31 3 min.
36 Exaggerate to Make Up for Information Loss [Animation] 2023-04-03 2 min.
37 Sodatete! Kouchuu Ouja Mushiking [Game Concepts] 2023-04-05 9 min.
38 Emphasizing Text [UI] 2023-04-08 2 min.
39 Using Tickets to Manage Tasks [Programming & Tech] 2023-04-11 3 min.
40 Praise the Player! [Planning & Game Design] 2023-04-14 2 min.
41 The Family Computer (and the NES) [Grab Bag] 2023-04-17 5 min.
42 Dying Comes as a Relief? [Game Essence] 2023-04-19 2 min.
43 How I Stuck With My Column [Work Ethic] 2023-04-21 4 min.
44 An Up-Close Look at Smash Bros. Stages [Graphics] 2023-04-24 17 min.
45 Development Secrets of the Original Kirby [Grab Bag] 2023-04-27 17 min.
46 Paint an Accurate Picture of Your Game [Marketing] 2023-04-30 3 min.
47 Behavior at Ledges [Design Specifics] 2023-05-02 2 min.
48 Screen Shake [Effects] 2023-05-05 3 min.
49 Don't Be Unresponsive [Planning & Game Design] 2023-05-08 2 min.
50 Mountain Climbing Is More Than Just Climbing [Game Essence] 2023-05-10 2 min.
51 Posing Suggestions [Animation] 2023-05-13 3 min.
52 Voice Recording [Audio] 2023-05-16 4 min.
53 Super Smash Bros. Brawl [Game Concepts] 2023-05-19 7 min.
54 Don't Rely on a "Plan B" [Work Ethic] 2023-05-21 2 min.
55 Canceled Games [Grab Bag] 2023-05-25 3 min.
56 Menus Define Your World [UI] 2023-05-27 2 min.
57 Branching Tastes [Work Ethic] 2023-05-29 4 min.
58 Game Writing is Unique [Planning & Game Design] 2023-06-01 3 min.
59 Explain Ideas to Everyone at Once [Team Management] 2023-06-05 3 min.
60 The Basics of Pixel Art [Graphics] 2023-06-07 2 min.
61 ♪ PRESS START [Grab Bag] 2023-06-09 18 min.
62 Make Retries Quick [Game Essence] 2023-06-12 2 min.
63 Family BASIC [Programming & Tech] 2023-06-14 12 min.
64 Maps Are Game Screens, Too [Design Specifics] 2023-06-16 2 min.
65 The Fun in Picking Sides [Planning & Game Design] 2023-06-19 2 min.
66 Squashing and Scaling [Animation] 2023-06-21 2 min.
67 Game Demos [Marketing] 2023-06-23 3 min.
68 Daily Report Suggestions [Team Management] 2023-06-26 4 min.
69 Games During My Childhood [Grab Bag] 2023-06-29 5 min.
70 Kid Icarus: Uprising [Game Concepts] 2023-07-04 13 min.
71 Broad Input, Broad Output [Work Ethic] 2023-07-07 2 min.
72 Arranging Music [Audio] 2023-07-10 4 min.
73 Is Your Game Appealing Enough to Start Over? [Game Essence] 2023-07-13 4 min.
74 Motion Sickness in 3D Games [Planning & Game Design] 2023-07-17 3 min.
75 Unifying Visual Style [Graphics] 2023-07-20 2 min.
76 Hit Marks [Effects] 2023-07-25 4 min.
77 The Team Behind Super Smash Bros. Brawl [Grab Bag] 2023-07-28 6 min.
78 Color-Coding Your Game [UI] 2023-08-01 2 min.
79 Game Essence in Shooting Games [Game Essence] 2023-08-04 2 min.
80 Super Smash Bros. for 3DS / Wii U [Game Concepts] 2023-08-08 11 min.
81 Bug Testing Never Ends [Team Management] 2023-08-12 4 min.
82 Staying Organized with Hierarchical Outlines [Planning & Game Design] 2023-08-15 2 min.
83 A Fight Between Live Action and Animation [Graphics] 2023-08-18 4 min.
84 Guidelines [Grab Bag] 2023-08-22 3 min.
85 Masahiro Sakurai on Creating Games Introduction Video 2023-08-24 1 min.
86 Unexpected Results [Design Specifics] 2023-08-25 4 min.
87 Damage Animations [Animation] 2023-08-29 4 min.
88 Official Websites [Marketing] 2023-09-01 4 min.
89 Keep Your Internal Pressure High [Work Ethic] 2023-09-05 2 min.
90 Knockback in Super Smash Bros. [Programming & Tech] 2023-09-08 3 min.
91 The Original Piece is Always Right [Audio] 2023-09-12 6 min.
92 Make Important Elements Bigger [UI] 2023-09-15 2 min.
93 More Game Essence Means Less Broad Appeal [Game Essence] 2023-09-19 4 min.
94 Show and Tell: Some Rare Belongings [Grab Bag] 2023-09-22 4 min.
95 The Perils of Interpolation [Animation] 2023-09-25 4 min.
96 Planning Your Game’s Rewards [Planning & Game Design] 2023-09-28 5 min.
97 Do Graphics Impact Fun? [Graphics] 2023-10-03 2 min.
98 Billboards [Effects] 2023-10-06 2 min.
99 Flick Input [Design Specifics] 2023-10-10 2 min.
100 Special Crossover! #1 [Special]
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
2023-10-13 26 min.
101 Special Crossover! #2 [Special]
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
2023-10-16 27 min.
102 Special Crossover! #3 [Special]
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
2023-10-19 26 min.
103 The Majority Shouldn't Always Rule [Work Ethic] 2023-10-24 2 min.
104 The Shoryuken Command [Game Essence] 2023-10-27 4 min.
105 Super Smash Bros. Ultimate [Game Concepts] 2023-10-30 12 min.
106 Avoiding Comparison [Planning & Game Design] 2023-11-02 3 min.
107 Making Games as Part of a Company [Team Management] 2023-11-07 3 min.
108 Fighter Reveal Videos [Marketing] 2023-11-10 6 min.
109 Making Sequels [Planning & Game Design] 2023-11-14 4 min.
110 Odds and Ends of Supervising [Graphics] 2023-11-17 11 min.
111 Facial Animations [Animation] 2023-11-21 2 min.
112 Strong Attack, Light Reverb [Audio] 2023-11-24 3 min.
113 Game & Watch Designs [Grab Bag] 2023-11-28 4 min.
114 I Want to Choose Fast! [UI] 2023-12-01 2 min.
115 The Pros and Cons of Leaderboards [Game Essence] 2023-12-05 3 min.
116 The Power of Suggestion [Work Ethic] 2023-12-08 2 min.
117 How Multiple People Work on One File [Programming & Tech] 2023-12-12 2 min.
118 Teaching Players How to Play [Design Specifics] 2023-12-16 2 min.
119 Making Things Look Miniature [Graphics] 2023-12-19 2 min.
120 It’s Easier If They Already Know [Planning & Game Design] 2023-12-22 3 min.
121 Creators Change, Too [Grab Bag] 2023-12-26 2 min.
122 Finish Everything Within the Day [Team Management] 2023-12-29 3 min.

What stayed with you from this series?

To leave a comment, please log in or sign up. Free sign up!

© ACMODASI, 2010-2026

All rights reserved.
The materials (trademarks, videos, images and text) contained on this site are the property of their respective owners. It is forbidden to use any materials from this site without prior agreement with their owner.
When copying text and graphic materials (videos, images, text, screenshots of pages) from this site, an active link to the site www.acmodasi.in must necessarily accompany such material.
We are not responsible for any information posted on this site by third parties.