Masahiro Sakurai on Creating Games - 2024

桜井政博のゲーム作るには (2022 — present)
Seasons: 4, episodes: 289
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Release date
Episodes
110

Episodes

#NameRelease dateTiming
1 What is “Play”? [Game Essence] 2024-01-02 3 min.
2 Blade Trails [Effects] 2024-01-05 3 min.
3 Let Them Skip, Let Them Pause [UI] 2024-01-09 2 min.
4 Flipped Animation [Animation] 2024-01-12 3 min.
5 Customization Lets Your Imagination Play [Planning & Game Design] 2024-01-16 3 min.
6 Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] 2024-01-19 4 min.
7 Dealing With Color Disparity [Graphics] 2024-01-23 2 min.
8 Giving Feedback for Sound Effects [Audio] 2024-01-26 3 min.
9 Show the Actual Game! [Marketing] 2024-01-30 2 min.
10 Staying True to Your Concept [Work Ethic] 2024-02-02 3 min.
11 Faithfulness Comes First in Licensed Games [Game Essence] 2024-02-06 3 min.
12 Randomness Spices Games Up [Design Specifics] 2024-02-09 3 min.
13 Turning Gift-Giving Into a Game [Grab Bag] 2024-02-13 2 min.
14 Don’t Put Decisions Off [Team Management] 2024-02-16 2 min.
15 Motion Blur [Graphics] 2024-02-20 2 min.
16 Game Essence in Action Games [Game Essence] 2024-02-23 3 min.
17 A: Work Ethic 1 (Category Compilation) #01~#10 2024-02-25 29 min.
18 Animation Blending [Animation] 2024-02-27 3 min.
19 Debug Mode [Programming & Tech] 2024-03-01 2 min.
20 C: Planning & Game Design 1 (Category Compilation) #01~#09 2024-03-03 29 min.
21 Crafting “Similar” Games [Planning & Game Design] 2024-03-05 2 min.
22 Button Settings [UI] 2024-03-08 3 min.
23 Competition and Abundance [Work Ethic] 2024-03-12 3 min.
24 A World Without Footprints [Grab Bag] 2024-03-15 2 min.
25 Presenting Scores [Planning & Design] 2024-03-19 4 min.
26 Making Effects the Right Size [Effects] 2024-03-22 2 min.
27 B: Game Essence 1 (Category Compilation) #01~#06 2024-03-24 29 min.
28 Handicap Systems [Design Specifics] 2024-03-26 3 min.
29 Making "Work" Games Fun [Game Essence] 2024-03-29 3 min.
30 Balancing Ambient Sounds [Audio] 2024-04-02 2 min.
31 Making the Imaginary Feel Real [Graphics] 2024-04-05 2 min.
32 Using Parameters to Establish Characters [Planning & Game Design] 2024-04-09 3 min.
33 Playing Games in Front of Other People [Marketing] 2024-04-12 2 min.
34 Bug Testing Systems [Team Management] 2024-04-16 4 min.
35 1986: The Year of Legend [Grab Bag] 2024-04-19 4 min.
36 Portraying Fingers [Animation] 2024-04-23 2 min.
37 Advancing Text [UI] 2024-04-26 3 min.
38 Say It, and It Might Come True [Work Ethic] 2024-04-30 2 min.
39 Better Than Not Being Able to Beat the Game [Game Essence] 2024-05-03 2 min.
40 D: Design Specifics 1 (Category Compilation) #01~#08 2024-05-06 28 min.
41 A World with Less Color [Planning & Game Design] 2024-05-07 3 min.
42 Final Output [Graphics] 2024-05-11 2 min.
43 Storage Tips [Grab Bag] 2024-05-14 9 min.
44 Transparency Features [Programming & Tech] 2024-05-17 2 min.
45 Average and Mediocre Are the Same Thing [Design Specifics] 2024-05-21 3 min.
46 Mandatory Strategies and Strategic Balance [Game Essence] 2024-05-24 2 min.
47 E: Team Management 1 (Category Compilation) #01~#07 2024-05-28 29 min.
48 Play Testing Keeps Going [Team Management] 2024-05-28 3 min.
49 Computer-Controlled Players [Planning & Game Design] 2024-06-01 5 min.
50 Using Other Songs for Audio Reference [Audio] 2024-06-04 3 min.
51 Flashing Effects [Effects] 2024-06-07 4 min.
52 Destroying One Wall [Graphics] 2024-06-11 4 min.
53 Always Keep Attack Collision in Mind [Animation] 2024-06-14 2 min.
54 Targeting and Market Research [Marketing] 2024-06-18 4 min.
55 Gameplay as Part of a Live Performance [Grab Bag] 2024-06-21 7 min.
56 Echo Chambers [Work Ethic] 2024-06-25 3 min.
57 Adding Help Text to Menus [UI] 2024-06-28 2 min.
58 Game Essence in Strategy Games [Game Essence] 2024-07-02 2 min.
59 Online Updates [Design Specifics] 2024-07-05 4 min.
60 Manga-like Visuals [Graphics] 2024-07-09 3 min.
61 In-Game Cutscenes [Planning & Game Design] 2024-07-12 3 min.
62 F: Graphics 1 (Category Compilation) #01~#06 2024-07-16 33 min.
63 Directors and Producers [Team Management] 2024-07-16 4 min.
64 Start with the Climax [Planning & Game Design] 2024-07-19 2 min.
65 The Limitations of Skeletons [Animation] 2024-07-23 3 min.
66 When Ideas Won't Come [Work Ethic] 2024-07-26 2 min.
67 How Good Were the Player’s Actions? [Game Essence] 2024-07-30 2 min.
68 Famicom and NES Audio [Audio] 2024-08-02 6 min.
69 Making Things Clear, Even Without Words [UI] 2024-08-06 2 min.
70 Turning Anything Into a Competitive Game [Grab Bag] 2024-08-10 2 min.
71 Being Kind to Beginners [Planning & Game Design] 2024-08-13 3 min.
72 Establishing Characters Through Their Design [Graphics] 2024-08-16 2 min.
73 The Limitations of Particle Effects [Effects] 2024-08-20 4 min.
74 Smash Bros. DOJO!! [Marketing] 2024-08-23 5 min.
75 Speedy Screen Transitions [Design Specifics] 2024-08-27 2 min.
76 Amplify Both Strengths and Weaknesses [Game Essence] 2024-08-30 2 min.
77 G: Animation 1 (Category Compilation) #01~#09 2024-08-30 29 min.
78 Elementary School Play Testers [Team Management] 2024-09-03 2 min.
79 Never Get Into Fights [Work Ethic] 2024-09-06 2 min.
80 Be Mindful of the Time Players are Giving You [Planning & Game Design] 2024-09-10 2 min.
81 Rotation on Two Axes [Animation] 2024-09-13 3 min.
82 H: Effects 1 (Category Compilation) #01~#06 2024-09-15 28 min.
83 CRT Displays [Grab Bag] 2024-09-17 5 min.
84 Odds and Ends of Supervising: Sora Edition [Graphics] 2024-09-20 9 min.
85 HUDs [UI] 2024-09-24 3 min.
86 I: Audio 1 (Category Compilation) #01~#07 2024-09-24 25 min.
87 What Happens When You Shift the Center of Gravity? [Design Specifics] 2024-09-27 2 min.
88 Give Yourself a Handicap When Balancing Your Game [Game Essence] 2024-10-01 2 min.
89 No Masterpiece Has Bad Audio [Audio] 2024-10-04 2 min.
90 A Director’s Job is to Trim [Team Management] 2024-10-08 2 min.
91 Mr. Iwata [Grab Bag] 2024-10-11 9 min.
92 Up is Down, and Down is Up [Work Ethic] 2024-10-15 3 min.
93 J: UI 1 (Category Compilation) #01~#08 2024-10-19 29 min.
94 K: Programming & Tech 1 (Category Compilation) #01~#05 2024-10-19 29 min.
95 M: Grab Bag 1 (Category Compilation) #01~#09 2024-10-22 30 min.
96 Masahiro Sakurai on Creating Games: Finale Special 2024-10-22 46 min.
97 N: Game Concepts 1 (Category Compilation) #01~#05 2024-10-29 31 min.
98 L: Marketing 1 (Category Compilation) #01~#07 2024-11-01 27 min.
99 A: Work Ethic 2 (Category Compilation) #11~#20 2024-11-05 28 min.
100 B: Game Essence 2 (Category Compilation) #07~#15 2024-11-08 27 min.
101 C: Planning & Game Design 2 (Category Compilation) #10~#18 2024-11-12 28 min.
102 D: Design Specifics 2 (Category Compilation) #09~#18 2024-11-16 31 min.
103 E: Team Management 2 (Category Compilation) #08~#15 2024-11-19 25 min.
104 F: Graphics 2 (Category Compilation) #07~#13 2024-11-24 29 min.
105 G: Animation 2 (Category Compilation) #10~#18 2024-11-26 28 min.
106 H: Effects 2 (Category Compilation) #07~#11 2024-12-01 17 min.
107 I: Audio 2 (Category Compilation) #08~#14 2024-12-03 26 min.
108 J: UI 2 (Category Compilation) #09~#15 2024-12-06 19 min.
109 K: Programming & Tech 2 (Category Compilation) #06~#09 2024-12-13 11 min.
110 M: Grab Bag 2 (Category Compilation) #10~#14 2024-12-20 31 min.

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