Monsters University

School never looked this scary.
Monsters University (2013)
Timing: 1:44 (104 min)

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Release date
Country
Budget
$200 000 000
Revenue
$743 559 607
Website
Director
Scenario
Operator
Jean-Claude Kalache
Composer
Artist
Ricky Nierva, Brett Pulliam, Bret Parker
Audition
Kevin Reher, Natalie Lyon
Editing
Greg Snyder
All team (404)

Short description

A look at the relationship between Mike and Sulley during their days at Monsters University — when they weren't necessarily the best of friends.

What's left behind the scenes

  • The crew decided to add several funny visual effects to the scene where university clubs promote their merits to freshmen. During this, Mike moves from booth to booth. 'For the art club,' Nierva recalls, 'we came up with a character whose head is one thick clump of fur. He dips his furry head in paint and slams it onto a canvas. The special effects team had a lot of fun developing this scene. One of them wore a paint-covered wig and slammed his head against a canvas several times.'
  • The first prequel to a Pixar film.
  • "The number and diversity of characters presented a great difficulty for us," says Technical Director Sanjay Bakshi. "This is a film about a university. The events take place in a huge university complex, so we had to create a whole bunch of diverse students to resemble a real university, only for monsters. The teams responsible for modeling and rigging needed to figure out how to cope with all this diversity. It was easier with the first film. Then we designed hands and tentacles separately from the bodies. But in "Monsters University," all the characters had to look lively and organic. We knew we were going to create hundreds of characters, so we developed several basic types. Based on them, we could construct more complex characters, giving them various additional properties."
  • The ball from the cartoon "Luxo Jr." (1986) can be noticed as a drawing on a stone wall.
  • "For the secondary characters, we developed six basic models," said Christian Hoffmann, head of character creation. "Then we lengthened, stretched them, and added horns, spikes, hair, and other objects to them. Each group has its own name. All the Charlies (the name was chosen in honor of a similar monster from the film "Monsters, Inc.", 2001) have eyes set on thin stalks, and tentacles instead of arms and legs. Spiffs look more like humans, but have a horn instead of a nose. Pills resemble a small castle with three eyes and thin limbs. Blocks look like wrestlers with square bodies. Fungus monsters look like slugs. They slide on the ground. They have two large eyes, like insects, a small round body, and thin limbs." "Systems for controlling animation, or AVAR, were a great help in working on this film," Hoffmann shared. "There is currently nothing equal to them in terms of technical advancement. With their help, we could create absolutely phenomenal facial expressions. For example, we could now allow a character to move the corners of their mouth or cheek with an expressiveness that the world of animation had not yet known."
  • In the previous installment of the "Monsters, Inc." (2001) animated film, during a conversation between Sully and Mike, we learn that they have known each other since the 4th grade, but in "Monsters University" (2013) they only meet in college.
  • In the German version of the movie, the character Frank McCay was voiced by the German national football team's goalkeeper, Manuel Neuer.
  • “For the secondary characters, we developed six basic models,” explained Christian Hoffmann, who was responsible for character creation. “Then we lengthened them, stretched them, and added horns, spikes, hair, and other objects. Each group has its own name. All the Charlies (named after a similar monster from the 2001 film Monsters, Inc.) have eyes set on thin stalks, and tentacles instead of arms and legs. The Spiffs look more like humans, but they have a horn instead of a nose. The Pills resemble a small castle with three eyes and scrawny limbs. The Blocks look like wrestlers with square bodies. The Fungus monsters look like slugs; they glide across the ground. They have two large bug-like eyes, a small round body, and scrawny limbs.” “Animation control systems, or AVAR, were a great help while working on this film,” Hoffmann shared. “In terms of technical sophistication, they are currently unrivaled. With their help, we were able to create absolutely phenomenal facial expressions. For example, we could now have a character move the corner of their mouth or a cheek with an expressiveness previously unknown in world animation.”
  • Lecture hall A-113 is a reference to a real classroom at the California Institute of the Arts, where animation classes are held. A reference to this room appears in every Pixar film.
  • “There are far more furry characters in this movie than in any other,” said modeling department head Christine Wagoner. “For the most part, in Monsters, Inc. (2001), we only had one character who was properly covered in fur, because the technology at the time didn't allow us to handle a large number of such characters on screen. In Monsters University, 15–20% of all monsters are covered in fur. The technology for processing hair and fur has become significantly simpler. Consequently, modeling possibilities have expanded. Our current graphics programs allow animators to see a character's hair during the animation process. Moreover, these are not modeled hairs, but the result of visualization carried out so quickly that the entire process can be called interactive. As a result, animators are able to better plan the composition of each frame and more accurately calculate the required volume of fur.”
  • In the new film, a very young Mike visits the factory on a school trip 20 years before the events of the first movie begin. Ten years later, the members of 'Oozma Kappa' pay Monsters, Inc. another quite unexpected visit. For these episodes, the artists had to develop two retro versions of the corporation. 'We couldn't use the drawings left over from the first film,' Nierva explains. 'Technology had moved too far. We had to build everything from scratch, while figuring out how to make our enterprise look 10 and 20 years younger.' For example, the art team had to redesign the leaderboard for the top workers. 'In the first film, employee results are displayed on several TV screens,' says Nierva. 'We decided that previously, the results were likely displayed on an archaic station-style split-flap display, where the letters flip with a characteristic clicking sound. In the new film, the corporation looks different, but the kinship with the first picture is evident. We also took into account the evolution of mobile phones, which turned from huge bricks into modest-sized gadgets. Our door control stations are also aged. They look much bulkier, as they did in an earlier stage of the scientific and technological revolution.'
  • The second college-themed film to receive a 'G' rating. The first film was 'Daddy's Girl' (2008).
  • In the German version of the cartoon, the character Frank McCay was voiced by the goalkeeper of the German national football team, Manuel Neuer.
  • It took 100 million hours of processor time to create "Monsters University." If the film had been made on a single computer, it would have taken 10,000 years. This is a record for Pixar. On average, 29 hours of work went into each frame. The computer network used to create this film was approximately twice the size of the one used for "Brave." In addition, each computer was converted into a multiprocessor (12 processors each). This allowed frames to be broken down into several parts and processed simultaneously on multiple computers using multithreading.
  • The film crew visited universities in their native Southern California, including Stanford and Berkeley. The filmmakers were interested in the most exciting aspects of student life. Some of the crew were even lucky enough to witness a fireworks display in Berkeley, timed to coincide with an important football game against Stanford. This experience was reflected in the film as a rivalry between Monsters University and ScareTech.
  • Doug Sweetland was initially considered as director, having directed the animated film 'Prep & Landing' (2008).
  • The second college-themed film to receive a 'G' rating. The first film was "Daddy Day Camp" (2008).
  • It was originally planned to include Mike's parents in the plot. They were supposed to drive Mike to the university on his first day of school. However, director Dan Scanlon decided to scrap this idea to make Mike seem much more vulnerable.
  • 'Rendering fur was very difficult for the first movie,' artist Ricky Nierva recalled. 'We had a limitation: only one furry character was allowed per scene. Since then, there has been unprecedented progress, and in Monsters University, we could place furry characters anywhere without any restrictions. However, at some point, director Dan Scanlon had to rein us in: the difference from the first film, where the luxury of having fur was permitted to only a few monsters, was too noticeable. In the end, we had to shave the fur off some of the new generation of monsters.'
  • When Mike and Sully are first shown their room in the fraternity house, the light switch is located on the wall under the bunk bed. In subsequent shots, it moves closer to the door.
  • It was decided to give each of the three returning characters a new individual trait, or a visual cue, to use the jargon of the film crew. Mike was given braces. Sully got unruly teenage hair, reflecting his somewhat relaxed approach to life. Randall, who is called Randy in 'Monsters University,' is equipped with glasses that occasionally give him away when he tries to perform his still-imperfect disappearing trick.
  • In the previous installment, 'Monsters, Inc.' (2001), we learn from a conversation between Sulley and Mike that they have been together since the 4th grade, whereas in 'Monsters University' (2013), they only meet in college.
  • Lead artist Ricky Nierva claims that the main task when designing the campus buildings was to convey the spirit of learning and science, but the artists were not forbidden to have a little fun. “We subjected our buildings to careful monsterization, adding fangs, claws, horns, teeth, spikes, tentacles, and creepy faces wherever possible. Also, pipes resembling plumbing are visible in all the rooms. Roars and screams are supplied through them, because all the buildings on campus are heated by the energy of roars and screams.”
  • Producer Cory Ray took part in a trip to various universities in search of information and inspiration. This occurred during the early stages of scriptwriting. 'First, we headed to the East Coast of the US, where we visited several leading universities, including Harvard and the Massachusetts Institute of Technology (MIT),' Ray says. 'It was impressive. On the very first day, we were stunned by the size of the university campuses and how much was happening there. We simply couldn't believe our eyes. We went into lecture halls, listened to lectures, and were instantly immersed in student life.'
  • A scene from the trailer where Mike is turned into a disco ball was not included in the final version of the film.
  • Originally, the plot was to include Mike's parents, who were supposed to drive Mike to university on his first day. However, director Dan Scanlon decided to abandon this idea to make Mike seem much more vulnerable.
  • To make the film look convincing, it was necessary to skillfully draw a crowd of monsters for scenes in auditoriums, on campus, and during the Scare Games. "There are a very, very large number of mass scenes in this picture," said J.D. Northrup (head of the team that worked on creating the crowd), who led the technical team for mass scenes. "One episode takes place in a football stadium, where there are up to 5,000 monsters in the frame. In many other scenes, we have medium-sized groups of monsters, 200–400 individuals. This film has a very high density of monsters per square centimeter of screen. In this regard, we surpassed all films ever shot at Pixar."
  • Creating a university for monsters is a colossal task. 'When we started, I didn't yet have a clear idea of what our college should look like,' director Dan Scanlon said. 'But as our field research progressed and we became acquainted with different real-life universities, it became clearer that we were interested in elongated buildings in a classical style. We wanted the architecture to suggest that the institution has a centuries-old history, but without looking too dusty. On one hand, we thought it should be an elite educational institution, and on the other, studying there should be fun. We decided to place the university campus in a hilly area, drew other buildings behind every structure, and crisscrossed all the lawns with paths to make it seem as though there was something interesting everywhere you went. After all, that's what student life is all about. That is how one of the cornerstones of our university came to be.'
  • "This film has far more characters with fur than any other film," said Head of Modeling Christine Waggoner. "Basically, in "Monsters, Inc." (2001), we had only one character that was properly covered in fur, because the technology at the time did not allow us to cope with a large number of such characters on the screen. In "Monsters University," 15–20% of all monsters are covered in fur. The technology for processing hair and fur has been significantly simplified. Consequently, modeling capabilities have also expanded. Our current graphics programs allow animators to see the character's hair during animation. Moreover, these are not modeled hairs, but the result of visualization, carried out so quickly that the whole process can be called interactive. As a result, animators have the opportunity to better calculate the composition of each frame and more accurately calculate the required amount of fur."
  • Lead artist Ricky Nierva states that the primary objective when designing the campus buildings was a desire to reflect the spirit of study and science, but artists were not forbidden from having a bit of fun. 'We subjected our buildings to thorough monsterization, adding fangs, claws, horns, teeth, spikes, tentacles, and eerie faces wherever possible. Additionally, pipes resembling plumbing are visible in all the rooms. Roar and scream are delivered through them, as all the campus buildings are heated by the energy of screams and roars.'
  • To understand how a younger Mike should look, the filmmakers studied the aging process in frogs. Then, artist Ricky Nierva, lead animation artist Jason Demer, and several other crew members applied this knowledge to the young versions of Mike and Sulley. 'We made them a bit thinner, reduced their horns, smoothed out some wrinkles, made their eyes brighter, and the colors more saturated,' Demer explained.
  • In the new film, a very young Mike visits the factory on a school excursion 20 years before the events of the first film begin. Ten years later, the members of "Roar Omega Roar" pay Monsters, Inc. another very unexpected visit. For these episodes, the artists had to develop two retro versions of the corporation. “We couldn’t use the drawings left over from the first film,” explains Nierwa. “Technology had come too far. We had to rebuild everything from scratch, while simultaneously figuring out how to make our enterprise look 10 and 20 years younger.” For example, the team of artists had to redo the scoreboard displaying the leading workers. “In the first film, the results of the employees’ work are displayed on several TV screens,” says Nierwa. “We decided that earlier, the results were probably displayed on a fossilized train station scoreboard, with the letters running with a characteristic crackle. In the new film, the corporation looks different, but the connection to what was in the first picture is obvious. We also took into account the evolution of mobile phones, which have transformed from huge bricks into gadgets of modest size. Our door control stations have also been aged. They look much more massive, as they were at an earlier stage of scientific and technological progress.”
  • Producer Kori Rae participated in a trip to universities in search of information and inspiration. This was during the early stages of script development. "First, we went to the East Coast of the United States, where we visited several leading universities, including Harvard and the Massachusetts Institute of Technology (MIT)," says Rae. "It was impressive. On the first day, we were amazed by the size of the university campuses and how much was happening there. We couldn't believe our eyes. We went into classrooms, listened to lectures, and instantly became immersed in student life."
  • Initially, Doug Swe Trend, who directed the short film 'Presto' (2008), was considered for the role of director.
  • Creating a university for monsters is a colossal task. “When we started working, I didn’t yet have a clear idea of what our college should look like,” said director Dan Scanlon. “But as our field research progressed, as we got to know different real universities, we increasingly understood that we were interested in elongated buildings in a classic style. We wanted the building to indicate that the university had a long history, but without looking too dusty. On the one hand, it should be an elite educational institution, we thought, and on the other hand, it should be fun to study there. We decided to locate the university campus in a hilly area, drew other buildings behind each building, and covered all the lawns with paths to give the impression that wherever you go, there is something interesting. Because that’s what student life is like. That’s how one of the cornerstones of our university emerged.”
  • To understand what a de-aged Mike should look like, the filmmakers studied the aging process in frogs. Then, artist Ricky Nierva, lead animator Jason Dimmer, and some other members of the film crew applied the knowledge they gained to the work on the younger versions of Mike and Sally. “We made them a little leaner, reduced their horns, erased some wrinkles, made their eyes brighter, and the colors more saturated,” Dimmer said.
  • The film crew decided to add some fun visual effects to the scene where university clubs advertise their merits to freshmen. Mike walks from booth to booth at this time. “For the art club,” recalls Nierva, “we came up with a character whose head is one dense mass of wool. He dips his woolly head into paint and slams it onto the canvas with force. The guys preparing the special effects had a lot of fun developing this scene. One of them put on a paint-soaked wig and ran his head over the canvas several times.”
  • One of the main innovations in the creation of "Monsters University" is Pixar's new lighting development, called global illumination (GI). This is a revolutionary approach to lighting. Global illumination allows filmmakers to receive light directly from a single volumetric source, rather than hundreds of individual light sources. As a result, the image looks much more realistic. A major advantage of this method is that the filming crew can understand how the final lighting will look at an early stage. Previously, this always required waiting for the filming process to be completed.
  • Twelve people worked on a character named Terzaales. The heroine needed to be scary and repulsive, but also beautiful and graceful. The artists drew inspiration from the rare centipede Scolopendra Gigantea, also known as the giant Amazonian centipede.
  • The ball from the short film 'Luxo Jr.' (1986) can be seen as a drawing on a stone wall.
  • "It was very difficult to draw fur for the first film," said artist Ricky Nierva. "We had a limitation: only one furry character was allowed in each scene. Since then, there has been unprecedented progress, and in 'Monsters University' we could place furry characters anywhere, without any restrictions. However, at some point, director Dan Scanlon had to rein us in: the difference from the first film, where having fur was a luxury allowed to a select few monsters, was too noticeable. As a result, we had to shave the fur from some of the new generation of monsters."
  • The cartoon features 500 characters, with an average of 25 characters per frame, twice as many as in any previous Pixar film. Artists modeled and developed many of the more than four hundred background characters early in the film's production, while the writing team finalized the details of Mike and Sully's adventures.

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